ATLYSS Game Mechanics
ATLYSS features several core gameplay mechanics that shape the player experience. This guide covers the key systems including multiplayer, combat, and more.
Multiplayer
Lobby Hosting
Players can host or join lobbies with up to 16 participants. Hosts have access to:
- Streamer mode to disable chat
- Host Console (') commands:
/shutdown <countdown>
: Shuts down server with optional countdown/cancelsd
: Cancels pending shutdown/starthost
: Starts server instance/kick <connection ID>
: Kicks player by connection ID/ban <connection ID>
: Bans player and their IP address/clearbanlist
: Clears saved ban list
Players can mute others via the chat window. Muted and banned players are saved locally between sessions.
Party System
- Form parties of up to 4 players using the Who Menu (O)
- The party leader can invite players and initiate dungeons
- Required for multiplayer dungeon instances
- Only party members can enter the same dungeon instance
Combat
Damage Scaling
Weapons scale damage based on character stats:
- Strength weapons (Melee/Heavy/Polearm) scale with Attack Power
- Dexterity weapons (Katar/Ranged) scale with Dex Power
- Mind weapons (Scepter/Bell) scale with Magic Power
Damage formulas:
Weapon Type | Damage Floor | Damage Ceiling |
---|---|---|
Strength | Base Damage Floor + ( Attack Power * 0.128) | Base Damage Ceiling + (Attack Power * 0.32) |
Dexterity | Base Damage Floor + ( Dex Power * 0.128) | Base Damage Ceiling + (Dex Power * 0.32) |
Mind | Base Damage Floor + ( Magic Power * 0.128) | Base Damage Ceiling + (Magic Power * 0.32) |
Maximum weapon damage calculation:
- Floor = Base × (1.15 + Level × 0.048)
- Ceiling = Base × (1.15 + Level × 0.062)
- All values rounded down
Weapon Masteries
- Unlocked via Guardian quests at level 10
- Skill points unlock unique charge attacks
- Additional benefits like attack speed boosts
- Each weapon type has distinct mastery abilities
Elements
- Available elements: Normal, Shadow, Water, Fire, Earth, Air
- Currently affects Scepter animations only
- Elemental weaknesses planned for a future update