Skills in ATLYSS
In ATLYSS, skills are powerful abilities that can be utilized to attack Creeps, enhance player attributes, or unlock new capabilities for specific weapons. To acquire skills, players must use skill points.
Skill points are granted at a rate of 3 points for every even level achieved, allowing for a maximum of 36 legitimate skill points.
Players can reset their skills by using the Tome of Unlearning.
Contents
- 1. List of Skills
List of Skills
Novice Skills
These skills can be unlocked by any player who meets the level requirements. Many are race-based skills that can be obtained through Skill Scrolls.
Skill | Description |
---|---|
Recall | Recalls the player back to Sanctum, spawning a portal to return to the previous location. Can only be cast outside of Sanctum. |
Recovery | Applies a healing condition that restores health over time. |
Rock Toss | Tosses a rock. Damage is scaled by Attack Power. |
Alacrity | Applies a clearcast boon that makes the next cast instant with no resource cost. |
Inner Focus | Grants a buff that guarantees a 100% Critical Strike chance for one attack. |
Leg Up | Increases movement speed and evasion. |
Siphon Leech | Shoots a siphoning projectile that spawns leeches on the target, healing the caster as they deal damage. |
Sturdy | Grants immunity to knockback and auto-parries incoming attacks. |
Fireball | Casts an additional fireball with each rank. |
Spire | Molds the surface into a row of sharp spires. |
Spread Shot | Shoots a spread of projectiles; requires a ranged weapon. |
Execute | Deals damage to a target, with a chance to kill instantly if they are low on health; requires a physical combat weapon. |
Life Tap | Replenishes the caster's mana at the cost of their health; ineffective if the caster has insufficient health or full mana. |
Divine | Creates a holy well that damages enemies and heals allies over time. |
Cryo Needle | Casts a quick set of spinning ice needles. |
Fighter Skills
The following skills are exclusive to players in the Fighter class.
Skill | Description |
---|---|
Blood Gush | Deals initial damage and applies a bleeding damage over time condition on hit; requires a physical combat weapon. |
Lethal Strike | Charge and release skill that sends the Fighter into a lethal dash, landing a heavy attack on hit; requires a physical combat weapon. |
Rage | Temporarily increases all power stats for the Fighter and nearby allies. |
Shield Bash | Stuns the target for a short period; requires a shield. |
Cyclone | Throws the weapon as a boomerang, causing persistent damage to hit targets; requires a heavy melee weapon or polearm. |
Stomp | Damages and slows nearby enemies by stomping the ground. |
Bulwark | Enhances the Fighter's defensive capabilities. |
Reflect | Allows the Fighter to deflect projectiles back to the enemy with a successful parry. |
Mystic Skills
The following skills are exclusive to players in the Mystic class.
Skill | Description |
---|---|
Cross | Charge and release skill that manifests arcane magic, exploding and knocking foes back. |
Fluxbolt | Launches a magic projectile that explodes on impact, potentially hitting multiple times. |
Fluxspear | Casts a piercing spear of arcane magic, dealing damage and stunning adjacent targets. |
Imbue | Increases the maximum mana and magic power of the caster and nearby allies. |
Nova | Creates a ring of magic energy around the caster, pushing back enemies. |
Prism | Forms a protective shield around the caster, absorbing incoming damage. |
Restora | Restores health to the caster and nearby allies. |
Blink | Allows quick teleportation from one point to another. |
Manaflow | Enhances mana regeneration by connecting with ley energies. |
Bandit Skills
The following skills are exclusive to players in the Bandit class.
Skill | Description |
---|---|
Bomb Trap | Places an explosive trap that triggers when nearby targets approach; scales off Range Power. |
Bounce | Lunges downwards, then bounces high into the air upon hitting the ground. |
Killer Jab | Strikes the target, dealing strong initial damage and applying a poison debuff; requires a physical combat weapon. |
Mist Veil | Evokes a mist to vanish and heal for a short time. |
Pay Day | Stuns the target and causes them to drop currency; requires a physical combat weapon. |
Venom Shot | Shoots a venom-coated projectile that deals damage over time and decreases target defense; requires a ranged weapon. |
Volley | Charges and releases a projectile that rains shrapnel in a radius; requires a ranged weapon. |
Agile Technique | Enhances acrobatic abilities, unlocking new movement methods. |
Devious Signet | Increases evasion, max stamina, and critical strike chances for the Bandit and nearby allies. |
Masteries
The following skills unlock special abilities and chargeable attacks for their respective weapons.
Skill | Description |
---|---|
Melee Mastery | Increases proficiency with melee weaponry. |
Heavy Melee Mastery | Enhances skills with heavy melee weaponry. |
Polearm Mastery | Improves proficiency with polearms. |
Scepter Mastery | Allows charging of scepters to unleash stronger projectiles upon release. |
Bell Mastery | Enhances the powers of Magic Bells for charged attacks. |
Katar Mastery | Increases proficiency with Katars. |
Ranged Mastery | Improves skills with ranged weaponry. |