Skills in ATLYSS

In ATLYSS, skills are powerful abilities that can be utilized to attack Creeps, enhance player attributes, or unlock new capabilities for specific weapons. To acquire skills, players must use skill points.

Skill points are granted at a rate of 3 points for every even level achieved, allowing for a maximum of 36 legitimate skill points.

Players can reset their skills by using the Tome of Unlearning Tome of Unlearning.

Contents

List of Skills

Novice Skills

These skills can be unlocked by any player who meets the level requirements. Many are race-based skills that can be obtained through Skill Scrolls.

Skill Description
Recall Recall Recalls the player back to Sanctum, spawning a portal to return to the previous location. Can only be cast outside of Sanctum.
Recovery Recovery Applies a healing condition that restores health over time.
Rock Toss Rock Toss Tosses a rock. Damage is scaled by Attack Power.
Alacrity Alacrity Applies a clearcast boon that makes the next cast instant with no resource cost.
Inner Focus Inner Focus Grants a buff that guarantees a 100% Critical Strike chance for one attack.
Leg Up Leg Up Increases movement speed and evasion.
Siphon Leech Siphon Leech Shoots a siphoning projectile that spawns leeches on the target, healing the caster as they deal damage.
Sturdy Sturdy Grants immunity to knockback and auto-parries incoming attacks.
Fireball Fireball Casts an additional fireball with each rank.
Spire Spire Molds the surface into a row of sharp spires.
Spread Shot Spread Shot Shoots a spread of projectiles; requires a ranged weapon.
Execute Execute Deals damage to a target, with a chance to kill instantly if they are low on health; requires a physical combat weapon.
Life Tap Life Tap Replenishes the caster's mana at the cost of their health; ineffective if the caster has insufficient health or full mana.
Divine Divine Creates a holy well that damages enemies and heals allies over time.
Cryo Needle Cryo Needle Casts a quick set of spinning ice needles.

Fighter Skills

The following skills are exclusive to players in the Fighter class.

Skill Description
Blood Gush Blood Gush Deals initial damage and applies a bleeding damage over time condition on hit; requires a physical combat weapon.
Lethal Strike Lethal Strike Charge and release skill that sends the Fighter into a lethal dash, landing a heavy attack on hit; requires a physical combat weapon.
Rage Rage Temporarily increases all power stats for the Fighter and nearby allies.
Shield Bash Shield Bash Stuns the target for a short period; requires a shield.
Cyclone Cyclone Throws the weapon as a boomerang, causing persistent damage to hit targets; requires a heavy melee weapon or polearm.
Stomp Stomp Damages and slows nearby enemies by stomping the ground.
Bulwark Bulwark Enhances the Fighter's defensive capabilities.
Reflect Reflect Allows the Fighter to deflect projectiles back to the enemy with a successful parry.

Mystic Skills

The following skills are exclusive to players in the Mystic class.

Skill Description
Cross Cross Charge and release skill that manifests arcane magic, exploding and knocking foes back.
Fluxbolt Fluxbolt Launches a magic projectile that explodes on impact, potentially hitting multiple times.
Fluxspear Fluxspear Casts a piercing spear of arcane magic, dealing damage and stunning adjacent targets.
Imbue Imbue Increases the maximum mana and magic power of the caster and nearby allies.
Nova Nova Creates a ring of magic energy around the caster, pushing back enemies.
Prism Prism Forms a protective shield around the caster, absorbing incoming damage.
Restora Restora Restores health to the caster and nearby allies.
Blink Blink Allows quick teleportation from one point to another.
Manaflow Manaflow Enhances mana regeneration by connecting with ley energies.

Bandit Skills

The following skills are exclusive to players in the Bandit class.

Skill Description
Bomb Trap Bomb Trap Places an explosive trap that triggers when nearby targets approach; scales off Range Power.
Bounce Bounce Lunges downwards, then bounces high into the air upon hitting the ground.
Killer Jab Killer Jab Strikes the target, dealing strong initial damage and applying a poison debuff; requires a physical combat weapon.
Mist Veil Mist Veil Evokes a mist to vanish and heal for a short time.
Pay Day Pay Day Stuns the target and causes them to drop currency; requires a physical combat weapon.
Venom Shot Venom Shot Shoots a venom-coated projectile that deals damage over time and decreases target defense; requires a ranged weapon.
Volley Volley Charges and releases a projectile that rains shrapnel in a radius; requires a ranged weapon.
Agile Technique Agile Technique Enhances acrobatic abilities, unlocking new movement methods.
Devious Signet Devious Signet Increases evasion, max stamina, and critical strike chances for the Bandit and nearby allies.

Masteries

The following skills unlock special abilities and chargeable attacks for their respective weapons.

Skill Description
Melee Mastery Melee Mastery Increases proficiency with melee weaponry.
Heavy Melee Mastery Heavy Melee Mastery Enhances skills with heavy melee weaponry.
Polearm Mastery Polearm Mastery Improves proficiency with polearms.
Scepter Mastery Scepter Mastery Allows charging of scepters to unleash stronger projectiles upon release.
Bell Mastery Bell Mastery Enhances the powers of Magic Bells for charged attacks.
Katar Mastery Katar Mastery Increases proficiency with Katars.
Ranged Mastery Ranged Mastery Improves skills with ranged weaponry.